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Words near each other
・ Null morpheme
・ Null move
・ Null Object pattern
・ Null pointer
・ Null result
・ Null route
・ Null semigroup
・ Null session
・ Null set
・ Null sign
・ Null Stern Hotel
・ Null Subject Parameter
・ Null symbol
・ Null vector
・ Null vector (disambiguation)
Null-A Three
・ Null-move heuristic
・ Null-O
・ Null-subject language
・ Null-terminated string
・ Nulla bona
・ Nulla in mundo pax sincera
・ Nulla poena pro vitium Abyssus
・ Nulla poena sine lege
・ Nullable type
・ Nullagine River
・ Nullagine, Western Australia
・ Nullah
・ Nullah (disambiguation)
・ Nullarbor (demo party)


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Null-A Three : ウィキペディア英語版
Null-A Three

''Null-A Three'', usually written ''Ā Three'', is a 1985 science fiction novel by A. E. van Vogt. It incorporates concepts from the General semantics of Alfred Korzybski and refers to non-Aristotelian logic.
The novel is a continuation of the adventures of Gilbert Gosseyn from the ''The World of Null-A'' (1945) and ''The Pawns of Null-A'' (1948).
Gilbert Gosseyn wakes to find he is Gosseyn Three, in telepathic contract with Gosseyn Two. One of the spare bodies used in his reincarnation machinery was found and forced to life by the approach of an immense space fleet from another galaxy, manned by the primordial ancestors of man, gripped in an eon-long war with mutants equally old. The space-fleet is ruled by an unstable youngster who seems to possess many of the same powers, including a double-brain, as Gosseyn.
Gosseyn must school the youth in Null-A sanity, save the Earth from a cabal of gangsters and businessmen who oppose the return of the Games Machine, discover the secret reasons behind the endless horrifying war, and stop the intrigues of Enro the Red to return to power.
Many critics regard this as the weakest of the Null-A books, and the estate-authorized Null-A sequel ''Null-A Continuum'' ignores its events.
== External links ==

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抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Null-A Three」の詳細全文を読む



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